National Repository of Grey Literature 36 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
3D Application For Android Platform
Smejkal, Jakub ; Švub, Miroslav (referee) ; Láník, Aleš (advisor)
This bachelor thesis addresses the implementation of 3D application for platform Android. Application implements simulator of Rubik's cube. Control is implemented using an inertial unit, plus other types of interfaces. To support the user's solving Rubik's cube problem is implemented an artifi cial intelligence.
Augmented Reality for Mobile Devices for Precise Urban Navigation
Murín, Michal ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy rozšířené reality, možnostmi její realizace pro mobilní platformu Android, která je také podrobněji představena. V praktické části se dále zaměřuje na návrh a realizaci knihovny a aplikace využívající tuhle knihovnu pro tvorbu rozšířené reality na platformě Android pomocí GPS a polohových senzorů. Aplikace slouží jako navigace a zobrazuje cestu ke konkrétnímu cíly, jak v podobě rozšířené reality, tak i na klasické dvourozměrné mapě. Práce podrobně popisuje navrhované řešení knihovny a aplikace a jejich implementaci. Nakonec popisuje testování, zhodnocuje dosažené výsledky a diskutuje nedostatky výsledného řešení a možnosti jeho vylepšení, respektive rozšíření.
Rendering Performance Comparison in iOS and Metal
Pištělák, Radek ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is the comparison of the OpenGL ES and Metal graphical libraries on the iOS platform. To compare the performance of the two libraries, a particle system has been implemented. By profiling it has been determined that using instanced rendering it is currently possible to achieve higher performance using OpenGL ES. Based on the results and the theoretical part of the thesis it is possible to make a more informed decision between the two graphical libraries.
Principles of Creation and Set of Demo Applications Running over AndroidOS
Sztefek, Lukáš ; Bidlo, Michal (referee) ; Strnadel, Josef (advisor)
The aim of this thesis is to describe the basic principles of creating applications for Android operating system. The reader gradually gets familiar with the basic building elements of applications, including the creation of a graphical user interface. A great emphasis is placed on the description of sensors interface, which precedes chapter describing implementation of several applications. These applications use sensors for their activity. This thesis gives a basic understanding of developing applications for Android OS.
Augmented Reality for iPhone
Bednář, David ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This Bachelor's Thesis was performed during a study stay at the "Technische Universität Graz", Austria. This Thesis talks about handheld augmented reality, especially for the iPhone. In theoretical part of the Thesis, we discuss available frameworks and description of the platform itself and its application development. The practical part describes development of a demonstrational AR application, which uses popular OpenCV computer vision library for processing the image captured by iPhone's camera. The application also permits to overlay visual information above the camera preview (with and without the use of private APIs) and also permits to align OpenGL camera to the position of the iPhone's camera in the real world.
Comics Camera for Android
Štefl, Lubomír ; Herout, Adam (referee) ; Szentandrási, István (advisor)
This bachelor`s thesis deals with the design and implementation of the application Comics camera in real time. The application is designed for mobile device with Android operating system. The thesis describes basic operations with Android, way of working with the OpenGL ES 2.0 library, the possibility of image processing and using this library in the application. The result of thesis is an application for Android platform, which will display Comics camera in real time with the comics effect. After taking a picture the application saves it to the device memory.
Distributed Rendering on WebGL Platform
Svačina, Lukáš ; Navrátil, Jan (referee) ; Šolony, Marek (advisor)
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the research were used the new HTML5 standard technologies, such as the WebGL technology for low level graphics together with direct programming of the card shaders or XHR2 technology for asynchronous binary data transfers. The objective of the thesis is to implement a simple distributed 3D graphics renderer by application of these technologies.
Graphical Interface for Board Games on Android Platform
Kasper, Valter ; Beran, Vítězslav (referee) ; Polok, Lukáš (advisor)
This work presents a design and implementation of graphic user interfaces for board games. The objects of the investigation were various types of board games and graphic effects for virtual board game scene. We have developed a user interface design for different games. In the following sections the OpenGL ES library and its application to the Android platform are characterized. We explored the possibility of implementation in the native code. We have developed a system for plug-ins that allows implementing game logic in scripting language and defining the virtual scene for board game in XML language.
Rubix Cube Demonstration on Mobile Platforms
Liptáková, Daša ; Kočí, Radek (referee) ; Zbořil, František (advisor)
Bachelor thesis describes mobile application, which will be ser. The application is implemented for Android OS. User takes six photos of each side of Rubik's cube. The application will convert them into graphical 3D model and show it to user. After the user confirms the detected configuration, the application will solve it and shows the user how to solve it using graphical steps. Each step will be displayed to the user to follow along.
Augmented Reality for Android Platform
Lžičař, Radek ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis.

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